starsector ship editor. Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the stats. starsector ship editor

 
 Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the statsstarsector ship editor system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer

Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. The . Or used in a suicide run distraction to slow down a superior force. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. Every mod will need a Mod_Info. 100 fleet size, 99999999 battle size. New patch is the perfect time to drop in, welcome to the community. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. 1a) A Guide to (AI-Friendly) Ship Loadouts. hullmods. Since the ship editor is a great (and the only) tool for StarSector ship. Changelog: 1. I suggest using a good text editor like Sublime Text or Visual Studio Code. Say a weapon is located at (35,10) with an angle of 90. Category page. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. Emotional Support PD is just that but. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. Ship Catalogue / Variant Editor (SCVE) v1. It is formatted in Starsector's somewhat loose JSON schema. speaking of supplies and fuel, this is something Star Valor ignores completely. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Re: [0. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. 0 (April 23, 2017) - Now works on Starsector 0. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. Elevate your Starsector gameplay with the [0. Then you can increase those s-mods to make them far better. Once in the game, you can summon the console with control+backspace and enter your commands. I believe I was fretting about the back of the ship, those engine pods and such. 1). csv entry for the ship, with its stats (speed, OP, flux, etc)Fighters are small craft that are launched from carrier capable ships. Advice for good ships/ layouts for new players. While the commands themselves aren't case sensitive, arguments are. In this video, we'll show how to get them and how to use them. Open the file with a text editor. 9. (0. Some of them are named based on the circumstance, for example I got two ships right after a massive blow to my fleet and named them recovery and helping hand. (0. fs. got the files but i am having the same problem as killvanya. Mods inter-compatibility and integration. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. Re: Ship Build Compendium (Vanilla) [0. « Last Edit: March 19, 2019,. More experience and new update StarSector 0. 2 (starfarer 0. json of a given mod to make it compatible with the current version. 1u/day. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Notepad is not recommended lol. 9. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. You take the role of a space captain seeking fortune and glory. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. Best. 2. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. 13 comments. 96. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Radiants are S tier, is S tier. 1 GP Quick Fix!. Served in Neutrino corporation as a long-term services and supports staff. Colonies were added in version 0. 95. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. A variant file is a special file that determines the loadout of the ships you see inside the game. 1. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Contact the author: anonymous67373@gmail. I fit mine with 2x typhoon Reapers, 2x. Go to starsector r/starsector. 25. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). 8. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Add a Comment. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. The actual size of the ships you have counts towards this (ie. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Re: Trylobot's ship editor (2. Re: Trylobot's ship editor (2. Change the numbers at the end of the lines to what you want. It also lists what would happen if you added or removed another ship like selected one. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. 0. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Kraosdada Beep • 5 yr. Dev mode can be activated by editing settings. This page is for modding and specifically modding carriers. ago. ship file. Starsector > Mods > Modding >. close. your mod's weapons should now pop up as options. Gryphon in D tier, whew. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. json file. And I don't just mean stuff that is OP, tell me about stuff that is too weak. 2 Ion cannons for pressure & ion dmg. Capital ship tier list - 0. As for the capital ships, if you are flying around with them you have to use them. You might also want to make a backup copy just in case. ago. 7. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Cargo/Fuel efficiency. ship file and a ship_data. [0. Nope, you’ll need to brush up. Seeker - Unidentified Contact: closest I've found to starsector alien ships. 96a) Ship Catalogue / Variant Designer. Trying to play around with the Ship Editor, and every time I load my test ships data it closes anyone know the reason or cause? LoggedBusiness, Economics, and Finance. 8. 1. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Now add 2 frigates for each destroyer. 2a] Version Checker v1. Starsector! Join thousands of players in a massive online community. 1a] STARSECTOR Ship&Weapon Editor (v2. although this isn’t an absolute representation it more or less outlines each tech tier. Colonies were added in version 0. This tool is provided as is, without any warranty of any kind. (0. loading. Aeyeoelle. 9. Crew with equipped Heavy Marine EVA armour and a weapon. Please be aware there is a difference between Carriers & Combat Carriers. Fury is D tier, Champion is C tier. Calling the method again in this case may result in a valid split being found. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. 95. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 0. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. - open up the settings. ship file is the one that will give the game the skeleton or basic structure of the ship. 4. 7. e. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. you can review all the non [REDACTED] ships and weapons. It's only downside is the very short range (300). Ship Catalogue / Variant Editor (SCVE) v1. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). ago. For me it is: D:\Spiele\Starsector\starsector-core\data\config. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. 95. Included are a couple dozen ships and fighters, new skins, new modular we. Still, everything should be balanced with proper. But making them incredibly rare seems reasonable. Very safe to add. Well 2 big things. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. I have found a ship editor on fractal works. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. 6. "maxShipsInFleet":30, Increase the number of. ago. . List of moderators. 9. 95a] STARSECTOR Ship&Weapon Editor (3. Mods. btw do you know anything about making turrets past making the sprite for one and a custom beam with all that, or even custom colored engines?13. Download (0. Ship Catalogue / Variant Editor (SCVE) v1. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. This tool is provided as is, without any warranty of any kind. Thank you kind internet person I will try this out. A lot of ship mods are also bundled with faction mods. Re: [0. Azrael9986 • 4 yr. In other. DontFearTheReapers • 5 yr. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Put it in the mods folder and make sure it's tagged in Starsector's launcher. By securing combat objectives you earn more DP to bring in the rest of your fleet. CY / Milkydromeda. Not talking smack about either game. creating United Aurora Federation mod for Starsector. 95a] STARSECTOR Ship&Weapon Editor (3. 7. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Starsector > Mods > [0. one that allows custom searches through editing a CSV file. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. 95a. I plan on doing the Heron next, let me know if you have a ship you'd like me to make. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. Starsector. Re: [0. . By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Say a weapon is located at (35,10) with an angle of 90. one that allows custom searches through editing a CSV file. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. for. While the commands themselves aren't case sensitive, arguments are. Prometheus MK2: By far, the best ship for ramming fools. 1. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. It's only downside is the very short range (300). 1 GP Quick Fix. 0. 4) All the differences in the changelog above are relative from v3. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. 95a. 12 flux/damage) small weapon in the game. You can get the same amount of bays with two Colossus Mk. Starsector, though it does not have as much granular customization, also does not have optimal designs. Join for free. An in-progress blog post is available at dev blog post. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Portrait packs do not care about the version so just edit the mod_info. Starsector is a very freeform space game. 0. They say a picture is worth a thousand words, I'm not sure I agree with whoever they is, but have some pictures anyway! Spoiler. Starsector is a very freeform space game. This is installed just like any regular mod. In 0. (Starsector > Mods > Modding > [0. Vigozann • 2 yr. "Instructions. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. This tells the launcher the mod is for the current version, which might make it work. 1a] Modern Carriers 1. 0-pre-alpha-2 to v2. I've edited it with excel loads of times, never had any problems, so you might want to try that. In general, some of the "expansion" mods are great. 95. 333. 7. I use 20 for no specific reason. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Greetings, Human. Capturing these can be useful to tip the ECM rating balance in the. 6897110. If a ship can be fit for the AI though, I made the fit for the AI. 165672 [Thread-4] INFO com. Your mod has created a new shepherd. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. . 8 billion space colonists. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. 95. Ships will get hit, have high flux, pull back and then push forward again. The benefits of a Dram are well known. ship file). Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. Spamming ieds will generate uh, quite a bit of lag though. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. In Tier S All. Several-Eagle4141 • 9 mo. For other databases it uses proprietary database drivers. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. 4b instead of v2. Fighters are generally the smallest ships and. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. You can get the same amount of bays with two Colossus Mk. Consume a total of 0. In this video, we'll show how to get them and how to use them. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 0. 95a). For a full list of supported. 0. Advice for good ships/ layouts for new players. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. starfarer. My auxiliary ships usually outnumber the escort ships. 25. Main Features. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. Annual_Cod_5896 • 1 yr. Sometimes you can deploy the Nagato and like 10 Kites. The Brawler's still a ship without a role to play. 0. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. (Additionally, you can do it while playing, and you don't have to modify any files) 4. made this mod compatible with mods that change the AI ships skill. Karl-Draigo • Upstart Military Dictator • 4 yr. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 1 rules. 0. If you preorder now, you pay $15 – 25% off the final price. 4. Bit harder than low tech but in a different way. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. If you run Oxes, you can outrun anything. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. Ships. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. All the models created or exported using this tool are the sole property of Neuronality SARL. Blueprint packages can define a tag in the "plugin params" column. St. 95a. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. - open up the settings. Discuss modding Starsector here. You will need to script your ship to appear as part of a quest. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. Re: [0. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. It provides an editor that supports code completion. 4) (Read 371625 times) CrashToDesktop. Barebone compatibility update for 0. 8. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 96a) Ship Catalogue / Variant Designer. 5 - Extra flavor for ships, crew, and NPCs. 9. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. 1 comment. If you want your mod added to this list, PM a moderator. Starsector has problems during combat. ago. csv entry contain all of the information directly about a ship. ship file. Business, Economics, and Finance. (0. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Brawler: C+/C-. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. 7! Should be row 43 column F. It is formatted in Starsector's somewhat loose JSON schema. 3. Also not part of a faction that bloats the save file. Starsector star wars mod is braking records in strongest ships. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Author Topic: [0. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. 1 Fixes • Changed Papua shipsystem to. Fighters have . I finished the entire Academia quest line and I'm only level 6. . • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. The next best capitol only has an upkeep factor of 0. csv while the less commonly edited information is in the .